Abstract:
The research aims at recognizing the danger of animation and Technological games, especially on the Muslim child's Creed which in turn affect his social, psychological, and cultural behavior. The analytical method has been used to display examples of these games and animation have been created in a non-Muslim environment then spread in the Islamic countries including ideas and behaviors suitable for them, but they are contrary to the Muslim child's creed which has an influence on the young or old Muslim's mentality. The Sharia scholars disagree on the issue of these games and animation are among the contemporary doctrinal catastrophes in which the injunction of Sharia should be shown in proportion to such catastrophe and adherence to the dictums that do not violate the law of God Almighty.